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Polycount pixplant1/6/2023
So, commentaries and critics are all welcome. #POLYCOUNT PIXPLANT HOW TO#The cool part is that in this proyect I used a lot Maya, PS, Zbrush, so I keep practicing and even I learn a lot of new stuff, while I were learning how to use UDK This proyect still WIP but is in the final stage, this is why I decided to post some screenshots and get ideas on finishing touches. To expand the island space, I designed a system of caverns that end at one small cenote. One small island (the main) surrounded by other far islands. Secondaries are to develop workflows that end in UDK content, undestand UDK and videogame art and make something like a"decent" demo-reel. The main goal has been to learn the basics that covers a playable environment with today´s quality estandards, or at least the most i could get from UDK with DX9. I have built everything from scketch using PS, Maya, Zbrush, Pixplant, and UDK. data-oriented-design : A curated list of data oriented design resources.Hi all, This is my first UDK Environment. #POLYCOUNT PIXPLANT CODE#awesome-wgpu : A curated list of wgpu code and resources.modern-cpp-tutorial : A curated list of Modern C++ articles, examples, tutorials, frameworks, libraries, and shiny things. #POLYCOUNT PIXPLANT SOFTWARE#
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